

Thank you to Dennis Müllert and Reggie Fields for getting me some useful information (pictures, and parking data) about DFW. Activate the scenery in the FSX Scenery Library. Place the *.bmp files in your \texture subfolder.Ĥ.

Place the KDFW_ADE_RB.bgl and KDFW_obx_rb.bgl files in the \scenery subfolderģ. I do not recommend you place these files in /Addon Scenery.Ģ. I suggest creating a \SCENERY\KDFW folder, and inside that folder create your \scenery and \texture subfolders.ġa. adjusted tower view to a point above the towerġ. several new fuel truck areas, added and tweaked vehicle paths added an Eagle Flight ramp area for Saab340B's (see design notes.txt) added a spot for ultra-size aircraft such as A380 or An-225 enhanced Terminal B with American Connection parking as per real world expanded cargo area to better match real world a few node tweaks here and there for better traffic flow parking arrangement as close to real world as I could get diamond technique used on inner runways Here are some of the features of this scenery project: Nonetheless I expect that this KDFW will be able to handle a greater number of AI and roll them through in a somewhat more efficient manner than before.

I have also done some mild improvements to the default KDFW airport, although the focus of my work was on Terminal D. With this airport scenery, it is now there as a fully gmaxed building, complete with jetways and a full AFCAD of the entire airport. The data that Microsoft used to create KDFW in FSX dates from 2004-2005, and as a result, the new International Terminal D building at Dallas is missing in FSX.
